Posts tagged with: Magnovox

In the video below, Ralph Baer, the “father of video games,” explains why he still invents at 90 years old. “What do you expect me to do?” he asks. He likens invention to the work of a painter. Would someone ask why a painter doesn’t retire? It’s what they love to do! Indeed, it is a calling.

In The Entrepreneurial Vocation, Fr. Robert Sirico writes,

Entrepreneurs, as agents of change, encourage the economy to adjust to population increases, resource shifts, and changes in consumer needs and desires. Without entrepreneurs, we would face a static economic world not unlike the stagnant economic swamps that socialism brought about in central Europe.

The same can be said about inventors like Baer as well. Like them or not, video games have been a huge source of wealth creation in our country over the last 40 years. Not only are whole teams of programmers required to create a single game, but modern games even employ actors, composers, writers, artists, and so on. In many ways they are (or at least could be) the culmination of culture up to our present time, and it all started because Baer invented a fun little gadget and managed to market it some 40 years ago.

I remember as a child of the ’80s, we actually had a Magnavox Odyssey 2 growing up. A child today would likely find it bizarre that I could find any enjoyment from such primitive sound, graphics, and interface, but it will always hold a special place in my heart. Yes, looking at it now, I can vividly remember the feel of the controller in my hand, the excitement of a child in wonder at what, at the time, was such amazing technology and a source of fun and competition with my brothers. It may not be impressive to many today, but inventions like this and the people who invent them ought to bring us to awe before the God who created heaven and earth and such fascinating and creative creatures as the human race, capable of wondrous invention after the image of the God who created them so fearfully and wonderfully unique.