Acton Institute Powerblog Archives

Post Tagged 'video games'

Food Force Goes Global

Via International Civic Engagement: Already available in English, Japanese, Italian and Polish, the game will now be accessible in French, Hungarian and Chinese by the end of next week, vastly increasing the forum for the UN World Food Programme’s (WFP) ‘Food Force’ www.food-force.com – designed to teach youngsters about the problems of global hunger and what humanitarian organizations do to fight it. Continue Reading...

Disaster Video Gaming

Today’s WaPo has a story about Incident Commander, “a training simulator that gives players a lead role in managing crisis situations such as terrorist attacks and natural disasters.” In “A Computer Game for Real-Life Crises: Disaster Simulator’s Maker Gives It to Municipal Emergency Departments,” Mike Musgrove writes about the video game software, which was used by an Illinois paradmedic just days before he was called into duty following Hurricane Katrina. Continue Reading...

Taking Games Seriously

An article in yesterday’s NYT, “Saving the World, One Video Game at a Time,” by Clive Thompson, gives a good overview of the current trend in the video game industry, especially by nonprofits and activist groups, to create “serious games,” a movement which “has some serious brain power behind it. Continue Reading...

Speaking a Language They Can Understand

Wired News passes along this article by Chris Kohler, “U.N. Game Wins Hearts and Minds.” The story gives a brief overview and history of the video game created by the United Nations World Food Programme, Food Force. Continue Reading...